generated from krampus/template-godot4
Using volumetric fog for distant Mie scattering
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e2e786a198
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@ -3,6 +3,7 @@
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[ext_resource type="Script" uid="uid://7frynyj4vspc" path="res://src/world/generation/worldgen_manager/worldgen_manager.gd" id="1_7xvag"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_7xvag"]
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frequency = 0.1
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[node name="WorldGenManager" type="Node"]
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script = ExtResource("1_7xvag")
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@ -19,6 +19,11 @@ ssr_enabled = true
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ssao_enabled = true
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sdfgi_enabled = true
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glow_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.001
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volumetric_fog_albedo = Color(0.78, 0.9559999, 1, 1)
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volumetric_fog_length = 1024.0
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volumetric_fog_sky_affect = 0.3
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jte2u"]
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albedo_color = Color(0.16, 0.16, 0.16, 1)
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@ -54,6 +59,7 @@ directional_shadow_max_distance = 20.0
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[node name="Camera3D" type="Camera3D" parent="."]
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physics_interpolation_mode = 1
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 121.5, 0)
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far = 40000.0
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[node name="PhantomCameraHost" type="Node" parent="Camera3D"]
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process_priority = 300
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@ -85,3 +91,24 @@ skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerSpawn/ReferenceCube/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_6fy3g")
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[node name="BigTorus" type="CSGTorus3D" parent="."]
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transform = Transform3D(-0.76604444, 0.64278764, 0, -0.5421216, -0.6460753, -0.53729963, -0.34536955, -0.4115954, 0.8433914, 10000, 2000, 0)
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inner_radius = 4000.0
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outer_radius = 8000.0
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sides = 32
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ring_sides = 16
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[node name="FarTower" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5000, -4000)
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radius = 2000.0
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height = 10000.0
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sides = 32
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cone = true
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[node name="NearTower" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -600, 500, -400)
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radius = 200.0
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height = 1000.0
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sides = 32
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cone = true
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