; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Megalith" run/main_scene="uid://daxngklaqlyba" config/features=PackedStringArray("4.5", "Forward Plus") run/max_fps=60 [autoload] PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd" [debug] gdscript/warnings/untyped_declaration=2 gdscript/warnings/unsafe_property_access=2 gdscript/warnings/unsafe_method_access=2 gdscript/warnings/unsafe_cast=1 gdscript/warnings/unsafe_call_argument=2 [display] window/size/viewport_width=1920 window/size/viewport_height=1080 [dotnet] project/assembly_name="Megalith" [editor] movie_writer/movie_file="demos/demo.avi" [editor_plugins] enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/gdlint_plugin/plugin.cfg", "res://addons/phantom_camera/plugin.cfg") [file_customization] folder_colors={ "res://assets/": "red", "res://src/": "green", "res://src/world/": "teal" } [game] config/input/mouse_sensitivity_x=0.3 config/input/mouse_sensitivity_y=0.3 config/input/camera_acceleration=40.0 config/input/invert_pitch=false [layer_names] 3d_render/layer_1="Global Noise Layer" 3d_physics/layer_1="World Geometry" 3d_physics/layer_2="Player"