53 lines
1.5 KiB
YAML
53 lines
1.5 KiB
YAML
# Based on https://github.com/aBARICHELLO/godot-ci/blob/master/.github/workflows/godot-ci.yml
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name: itch.io publish action
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run-name: ${{ gitea.actor }} is publishing ${{ vars.ITCH_GAME }} ${{ gitea.ref_name }} to itch.io.
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on:
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push:
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tags:
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- v*
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env:
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GODOT_VERSION: 4.3
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EXPORT_NAME: ${{ vars.ITCH_GAME }}
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PROJECT_PATH: .
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jobs:
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build:
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:4.3
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strategy:
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matrix:
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include:
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- target: linux64
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type: x86_64
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- target: osx
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type: app
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- target: win64
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type: exe
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env:
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BUILD_DIR: build/${{ vars.ITCH_GAME }}_${{ gitea.ref_name }}_${{ matrix.target }}
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steps:
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- name: Checkout repository
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run: |
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git init
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git remote add origin ${{ gitea.event.repository.clone_url }}
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git fetch --depth 1 origin ${{ gitea.ref }}
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git checkout FETCH_HEAD
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git lfs pull
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- name: Reimport assets
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run: godot --headless --import
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- name: Build project
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run: |
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echo "building to $BUILD_DIR"
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mkdir -p $BUILD_DIR
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godot --headless --export-debug ${{ matrix.target }} $BUILD_DIR/${{ vars.ITCH_GAME }}.${{ matrix.type }}
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- name: Publish
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run: |
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echo "pushing $BUILD_DIR"
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butler push $BUILD_DIR ${{ vars.ITCH_USER }}/${{ vars.ITCH_GAME }}:${{ matrix.target }} --userversion ${{ gitea.ref_name }}
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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