REM/scenes/levels/apathy.tscn
2026-03-26 20:37:29 -06:00

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[gd_scene load_steps=5 format=3 uid="uid://bbillxtmjxkoi"]
[ext_resource type="PackedScene" uid="uid://ser0oa3o1n56" path="res://scenes/player/Player.tscn" id="1_omx3t"]
[sub_resource type="Environment" id="Environment_omx3t"]
background_mode = 1
background_color = Color(1, 1, 1, 1)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_omx3t"]
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
gravity = Vector3(0, -1, 0)
[sub_resource type="BoxMesh" id="BoxMesh_omx3t"]
[node name="APATHY" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_omx3t")
[node name="Player" parent="." instance=ExtResource("1_omx3t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55077, -4.83193)
[node name="JunkGenerator" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.7467, 21.5856, -35.8718)
lifetime = 6.45
speed_scale = 1.34
process_material = SubResource("ParticleProcessMaterial_omx3t")
draw_pass_1 = SubResource("BoxMesh_omx3t")
[node name="TheStretch" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -500.547)
use_collision = true
size = Vector3(30, 1, 1000)