REM/scenes/props/hammer.tscn
2026-03-26 20:37:29 -06:00

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[gd_scene load_steps=7 format=3 uid="uid://cpaeyhow168"]
[ext_resource type="PackedScene" uid="uid://br64bedksp8u8" path="res://scenes/props/vanishing_body.tscn" id="1_xox8g"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tl6ur"]
albedo_color = Color(0.490196, 0.345098, 0.223529, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_0uhdt"]
material = SubResource("StandardMaterial3D_tl6ur")
top_radius = 0.1
bottom_radius = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uve7f"]
albedo_color = Color(0.61339, 0.61339, 0.61339, 1)
metallic = 0.5
[sub_resource type="CylinderMesh" id="CylinderMesh_x7st5"]
material = SubResource("StandardMaterial3D_uve7f")
top_radius = 0.3
bottom_radius = 0.3
height = 1.0
[sub_resource type="CylinderShape3D" id="CylinderShape3D_hjwc5"]
height = 2.48312
radius = 0.54428
[node name="Hammer" type="Node3D"]
[node name="HammerBody" parent="." instance=ExtResource("1_xox8g")]
collision_layer = 2
script = null
[node name="HammerMesh" type="MeshInstance3D" parent="HammerBody"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01944, 0)
layers = 2
mesh = SubResource("CylinderMesh_0uhdt")
[node name="HammerMesh2" type="MeshInstance3D" parent="HammerBody/HammerMesh"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 1.20912, 0)
layers = 2
mesh = SubResource("CylinderMesh_x7st5")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HammerBody"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30416, 0)
shape = SubResource("CylinderShape3D_hjwc5")