REM/scripts/entities/chaser.gd
2026-03-26 20:37:29 -06:00

23 lines
584 B
GDScript

extends CharacterBody3D
@onready var nav_agent: NavigationAgent3D = $NavigationAgent3D
var SPEED = 1
func _ready() -> void:
pass
func _physics_process(_delta):
var current_location = global_transform.origin
var next_location = nav_agent.get_next_path_position()
var new_velocity = (next_location - current_location).normalized() * SPEED
velocity = velocity.move_toward(new_velocity, 0.25)
move_and_slide()
func update_target_location(target_location):
nav_agent.target_position = target_location
func _on_navigation_agent_3d_target_reached() -> void:
print("GOTCHA!")