REM/scripts/levels/drunken_waterway.gd
2026-03-26 20:37:29 -06:00

17 lines
683 B
GDScript

extends Node
@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("player")
@onready var garden_spawn: Node3D = $WarpSpawnPoints/ToGardenLights/GardenSpawn
@onready var campus_spawn: Node3D = $WarpSpawnPoints/ToCampus/CampusSpawn
func _ready() -> void:
##Make sure global refinds characters
Global.scene_change()
match Global.warp_from:
"res://scenes/levels/campus.tscn":
Player.transform.origin = campus_spawn.global_position
Player.rotation.y = campus_spawn.get_parent().rotation.y
"res://scenes/levels/garden_of_lights.tscn":
Player.transform.origin = garden_spawn.global_position
Player.rotation.y = garden_spawn.get_parent().rotation.y