REM/scripts/update_vividness.gd
2026-03-26 20:37:29 -06:00

34 lines
1.1 KiB
GDScript

extends StaticBody3D
var previous_vividness: float = 0
var toggle = false
var interactable = true
@onready var mesh: MeshInstance3D = $".".get_child(0)
@onready var collision: CollisionShape3D = $".".get_child(1)
#@onready var light: OmniLight3D = $".".get_child(2)
@onready var dream_test: Node = get_tree().get_first_node_in_group("Level")
@export var vivid_threshold : float = 50
@export var animation_player: AnimationPlayer
func _ready() -> void:
previous_vividness = dream_test.vividness
func _process(_delta: float) -> void:
##if the vividness is high enough the collision and mesh dissapear
if dream_test.vividness >= vivid_threshold and dream_test.vividness != previous_vividness:
## Set collision shape to zero effectively removing it
collision.disabled = true
mesh.visible = false
#if light != null:
#light.visible = false
elif dream_test.vividness < vivid_threshold and dream_test.vividness != previous_vividness:
collision.disabled = false
mesh.visible = true
#if light != null:
#light.visible = true
func interact():
dream_test.vividness = 60