REM/scenes/levels/nighttime.tres
2026-03-26 20:37:29 -06:00

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[gd_resource type="Environment" format=3 uid="uid://bvwpt5hki31ky"]
[ext_resource type="Shader" uid="uid://bjansmtqekq7y" path="res://shaders/stylized_sky.gdshader" id="1_nra2p"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yoj5u"]
shader = ExtResource("1_nra2p")
shader_parameter/clouds_samples = 16
shader_parameter/shadow_sample = 4
shader_parameter/clouds_density = 0.5
shader_parameter/clouds_scale = 1.0
shader_parameter/clouds_smoothness = 0.035
shader_parameter/clouds_light_color = Color(0, 0, 0, 1)
shader_parameter/clouds_shadow_intensity = 1.0
shader_parameter/high_clouds_density = 0.0
shader_parameter/top_color = Color(0.180029, 0.105062, 0.297303, 1)
shader_parameter/bottom_color = Color(0.137255, 0.160784, 0.0470588, 1)
shader_parameter/sun_scatter = Color(0.180392, 0.105882, 0.298039, 1)
shader_parameter/astro_tint = Color(0, 0, 0, 1)
shader_parameter/astro_scale = 1.0
shader_parameter/astro_intensity = 1.0
shader_parameter/stars_intensity = 1.0
shader_parameter/shooting_stars_intensity = 0.0
shader_parameter/shooting_star_tint = Color(0, 0, 0, 1)
[sub_resource type="Sky" id="Sky_y5h61"]
sky_material = SubResource("ShaderMaterial_yoj5u")
[resource]
background_mode = 2
background_color = Color(0.411765, 0.235294, 0.905882, 1)
sky = SubResource("Sky_y5h61")
sky_rotation = Vector3(-3.14159, 0, 0)
ambient_light_source = 3
tonemap_mode = 3
glow_enabled = true
glow_strength = 0.7
glow_blend_mode = 0