REM/scripts/FloorTrap.gd
2026-03-26 20:37:29 -06:00

22 lines
678 B
GDScript

extends Area3D
@onready var animation_player = $"../FloorTrap/AnimationPlayer"
@onready var Player: CharacterBody3D = get_tree().get_first_node_in_group("Player")
@onready var collision: CollisionShape3D = $CollisionShape3D
var await_animation = false
##TODO Make this signal function not run every time the player enters the area
## or at least wait unit the return animation is done playing
func _on_body_entered(_body: Node3D) -> void:
if !await_animation:
animation_player.play("drop")
await_animation = true
await get_tree().create_timer(3, false).timeout
await_animation = false
func _on_body_exited(_body: Node3D) -> void:
animation_player.play("return")