REM/scripts/light_orb.gd
2026-03-26 20:37:29 -06:00

15 lines
423 B
GDScript

extends StaticBody3D
@export var light_color: Color
func _ready() -> void:
pass
#if self.name == "LightOrb":
#print(self.name)
#self.get_child(0).mesh.material.albedo_color = light_color
#self.get_child(0).mesh.material.emission = light_color
#if self.name == "LightOrb3":
#print(self.name)
#self.get_child(0).mesh.material.albedo_color = light_color
#self.get_child(0).mesh.material.emission = light_color