REM/scripts/start_menu_buttons.gd
2026-03-26 20:37:29 -06:00

16 lines
553 B
GDScript

extends Button
func _on_pressed() -> void:
match self.name:
"StartButton":
##Load to the current scene
##TODO Add logic that keeps track of a save state OR always load to campus
get_tree().change_scene_to_file.call_deferred("res://scenes/menus/loading_screen.tscn")
"MenuButton":
get_tree().change_scene_to_file.call_deferred("res://scenes/menus/main_menu.tscn")
"CreditsButton":
get_tree().change_scene_to_file.call_deferred("res://scenes/menus/rem_drifting_credits.tscn")
"QuitButton":
##Quit the game
get_tree().quit()