16 lines
553 B
GDScript
16 lines
553 B
GDScript
extends Button
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func _on_pressed() -> void:
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match self.name:
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"StartButton":
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##Load to the current scene
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##TODO Add logic that keeps track of a save state OR always load to campus
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get_tree().change_scene_to_file.call_deferred("res://scenes/menus/loading_screen.tscn")
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"MenuButton":
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get_tree().change_scene_to_file.call_deferred("res://scenes/menus/main_menu.tscn")
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"CreditsButton":
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get_tree().change_scene_to_file.call_deferred("res://scenes/menus/rem_drifting_credits.tscn")
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"QuitButton":
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##Quit the game
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get_tree().quit()
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