REM/scripts/ui_current_construct.gd
2026-03-26 20:37:29 -06:00

18 lines
620 B
GDScript

extends Label
@onready var player: Node3D = get_tree().get_first_node_in_group("player")
@onready var construct: Node3D = get_tree().get_first_node_in_group("Constructs")
@onready var keybinding_label: Label = $"../ConstructKeybindingLabel"
@onready var keys_label: Label = $"../KeysLabel"
#@onready var key_count = player.keys.size()
var key_array = []
func _process(_delta: float) -> void:
self.text = "current construct: " + str(construct.CONSTRUCT_TYPE.name)
keybinding_label.text = "keybinding: " + str(construct.con_number)
if !player.keys.is_empty():
keys_label.text = "keys: " + str(player.keys[0])