gfolf2/src/equipment/balls/physics_ball/physics_ball.tscn

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[gd_scene load_steps=8 format=3 uid="uid://dfttci386ohip"]
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[ext_resource type="Script" path="res://src/equipment/balls/physics_ball/game_ball.gd" id="1_iwh2u"]
[ext_resource type="PhysicsMaterial" uid="uid://3bih72l068ic" path="res://src/equipment/balls/physics_ball/normal_physics.tres" id="1_l23pw"]
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[ext_resource type="Texture2D" uid="uid://ckhiq6rfjv63u" path="res://assets/textures/gfolfball/gfolfball.png" id="1_y3q5j"]
[ext_resource type="Texture2D" uid="uid://btntjs7mbdigu" path="res://assets/textures/gfolfball/gfolfball_normal.png" id="2_mx7l6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xqofq"]
albedo_texture = ExtResource("1_y3q5j")
albedo_texture_force_srgb = true
metallic = 0.27
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roughness = 0.67
normal_enabled = true
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normal_scale = 0.2
normal_texture = ExtResource("2_mx7l6")
clearcoat_roughness = 0.0
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uv1_scale = Vector3(3, 1.5, 3)
texture_filter = 4
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[sub_resource type="SphereMesh" id="SphereMesh_y0d13"]
material = SubResource("StandardMaterial3D_xqofq")
radius = 0.05
height = 0.1
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radial_segments = 6
rings = 6
[sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"]
radius = 0.05
[node name="PhysicsBall" type="RigidBody3D"]
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mass = 0.05
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physics_material_override = ExtResource("1_l23pw")
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continuous_cd = true
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contact_monitor = true
max_contacts_reported = 1
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linear_damp_mode = 1
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angular_damp_mode = 1
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angular_damp = 8.0
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script = ExtResource("1_iwh2u")
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iron_damping = 1e+07
[node name="BallMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_y0d13")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_0hvq6")