generated from krampus/template-godot4
76 lines
2.2 KiB
Plaintext
76 lines
2.2 KiB
Plaintext
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[gd_scene load_steps=12 format=3 uid="uid://dfttci386ohip"]
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[sub_resource type="Gradient" id="Gradient_66vtd"]
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offsets = PackedFloat32Array(0, 0.213823)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_p7iuu"]
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noise_type = 2
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frequency = 0.06
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wcxf4"]
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width = 1024
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seamless = true
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color_ramp = SubResource("Gradient_66vtd")
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noise = SubResource("FastNoiseLite_p7iuu")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_lplu7"]
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noise_type = 2
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frequency = 0.06
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fractal_type = 2
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fractal_lacunarity = 1.0
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fractal_weighted_strength = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rvc1j"]
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width = 1024
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seamless = true
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as_normal_map = true
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noise = SubResource("FastNoiseLite_lplu7")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_3hdir"]
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noise_type = 2
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frequency = 0.06
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fractal_type = 2
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fractal_lacunarity = 1.0
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fractal_weighted_strength = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lb1l7"]
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width = 1024
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invert = true
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seamless = true
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noise = SubResource("FastNoiseLite_3hdir")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhmcr"]
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albedo_texture = SubResource("NoiseTexture2D_wcxf4")
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metallic = 0.27
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roughness = 0.4
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roughness_texture = SubResource("NoiseTexture2D_lb1l7")
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normal_enabled = true
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normal_texture = SubResource("NoiseTexture2D_rvc1j")
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clearcoat_roughness = 0.0
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[sub_resource type="SphereMesh" id="SphereMesh_l3o3t"]
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material = SubResource("StandardMaterial3D_bhmcr")
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radius = 0.05
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height = 0.1
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[sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"]
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radius = 0.05
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[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_psmc6"]
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[node name="PhysicsBall" type="RigidBody3D"]
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[node name="BallMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_l3o3t")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_0hvq6")
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[node name="SpringArm3D" type="SpringArm3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.823711, 0.56701, 0, -0.56701, 0.823711, 0, 0, 0)
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shape = SubResource("SeparationRayShape3D_psmc6")
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spring_length = 2.0
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[node name="Camera3D" type="Camera3D" parent="SpringArm3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
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