gfolf2/src/player/physics_ball/physics_ball.tscn

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[gd_scene load_steps=12 format=3 uid="uid://dfttci386ohip"]
[sub_resource type="Gradient" id="Gradient_66vtd"]
offsets = PackedFloat32Array(0, 0.213823)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_p7iuu"]
noise_type = 2
frequency = 0.06
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wcxf4"]
width = 1024
seamless = true
color_ramp = SubResource("Gradient_66vtd")
noise = SubResource("FastNoiseLite_p7iuu")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_lplu7"]
noise_type = 2
frequency = 0.06
fractal_type = 2
fractal_lacunarity = 1.0
fractal_weighted_strength = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rvc1j"]
width = 1024
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_lplu7")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_3hdir"]
noise_type = 2
frequency = 0.06
fractal_type = 2
fractal_lacunarity = 1.0
fractal_weighted_strength = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lb1l7"]
width = 1024
invert = true
seamless = true
noise = SubResource("FastNoiseLite_3hdir")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhmcr"]
albedo_texture = SubResource("NoiseTexture2D_wcxf4")
metallic = 0.27
roughness = 0.4
roughness_texture = SubResource("NoiseTexture2D_lb1l7")
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_rvc1j")
clearcoat_roughness = 0.0
[sub_resource type="SphereMesh" id="SphereMesh_l3o3t"]
material = SubResource("StandardMaterial3D_bhmcr")
radius = 0.05
height = 0.1
[sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"]
radius = 0.05
[sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_psmc6"]
[node name="PhysicsBall" type="RigidBody3D"]
[node name="BallMesh" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_l3o3t")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_0hvq6")
[node name="SpringArm3D" type="SpringArm3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.823711, 0.56701, 0, -0.56701, 0.823711, 0, 0, 0)
shape = SubResource("SeparationRayShape3D_psmc6")
spring_length = 2.0
[node name="Camera3D" type="Camera3D" parent="SpringArm3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)