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krampus/gfolf2
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generated from krampus/template-godot4
Code Issues Pull Requests Actions Packages Projects Releases 3 Wiki Activity
gfolf2/src/shaders
History
Rob Kelly d0b4506d80 Terrain surface material is defined using terrain markers instead of abusing the collision bit fields
2025-01-07 11:59:09 -07:00
..
backdrop_sky.gdshader
Player character preview in deathmatch setup
2024-12-17 15:21:28 -07:00
canvas_retro.gdshader
Added path-based guard rails
2024-11-13 02:11:12 -07:00
desaturate.gdshader
Suddenly remembered high school physics lol
2024-12-11 20:28:47 -07:00
frosted_glass.gdshader
Added 'extra ball' items for brick & plasma ball
2024-12-13 12:06:41 -07:00
glint_2d.gdshader
Improved glint in winner alert
2024-12-19 18:50:06 -07:00
hologram.gdshader
Using Jolt physics
2024-11-12 18:16:30 -07:00
plasma.gdshader
Shot projection preview
2024-11-12 16:40:32 -07:00
psx_water.gdshader
Environment basics
2024-10-20 18:06:21 -06:00
retro_postprocessing.gdshader
Added retro postprocessing shader for later use
2024-11-13 00:17:41 -07:00
spatial_shine.gdshader
Terrain surface material is defined using terrain markers instead of abusing the collision bit fields
2025-01-07 11:59:09 -07:00
terrain.tres
Added default terrain shader
2024-11-18 14:00:00 -07:00
toon_water.gdshader
Environment basics
2024-10-20 18:06:21 -06:00
ui_flash.gdshader
Revised downswing animation & gauge effects
2024-11-21 17:19:06 -07:00
vcr_distortion.gdshader
Shot fast-forward control with VCR effect
2024-12-30 17:24:12 -07:00
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