385 Commits

Author SHA1 Message Date
1dc441ed7b Toothbrush is very slightly more powerful
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linting & formatting / build (push) Failing after 31s
2025-09-08 18:03:17 -06:00
92a516577b Player HUD clear alert should only play when the alert level was in the danger zone 2025-09-08 17:59:46 -06:00
34dab35917 Raised gunk mask resolution for overhead signs
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linting & formatting / build (push) Failing after 39s
2025-09-08 17:39:36 -06:00
b90bd93f61 Gunk mask filtering & related shader uniform settings 2025-09-08 17:15:51 -06:00
c38502d351 Gunkable props blend the underlying normal map where possible 2025-09-08 16:28:31 -06:00
f3f8f874f0 Player ship materials 2025-09-07 15:56:40 -06:00
df8cf07708 Fixed linting errors 2025-09-07 14:41:47 -06:00
2ca0b05105 Changed Listener to GunkListener to match naming scheme for other mechanics nodes 2025-09-07 13:41:44 -06:00
24d34235ee Prevent tool from auto-firing after object is thrown 2025-09-07 13:31:23 -06:00
667aa38cda Avoid adding loaded scene to tree until all loading is finished.
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linting & formatting / build (push) Failing after 32s
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itch.io publish action / build (osx, app) (push) Successful in 2m24s
itch.io publish action / build (win64, exe) (push) Successful in 2m30s
v0.0.6
2025-09-07 01:45:25 -06:00
35a03797f7 Beast & alert functions in debug menu 2025-09-07 00:52:29 -06:00
9c26eb24d0 Shambler spawn tweaks 2025-09-07 00:52:16 -06:00
2d91fd3082 Fixed spook manager not actually filtering spawners based on sightlines 2025-09-07 00:19:04 -06:00
0740f08941 Tweaks to text copy 2025-09-07 00:07:20 -06:00
54dbf34d18 Load a room with expensive stuff in it on game start to precache things 2025-09-07 00:05:39 -06:00
ddf0e2cccc TransientFloorSpawner removal is persistent 2025-09-06 23:29:40 -06:00
5440366f52 I don't wanna jinx it but I think I fixed the issue with the beast getting stuck on nav links 2025-09-06 21:51:34 -06:00
7d32411612 Taste the GOD PARTICLE you FILTHY RAT
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linting & formatting / build (push) Successful in 37s
2025-09-06 21:05:09 -06:00
77c5d46dd5 Beast can't spawn right next to player 2025-09-06 16:55:58 -06:00
850127ba85 Tests and fixes for beast spawning 2025-09-06 16:26:35 -06:00
ccc93072f0 Moved test levels into subdirectory 2025-09-06 15:31:05 -06:00
a78cc1801b Spook manager uses new spawn logic 2025-09-06 15:27:37 -06:00
f7b104f751 Placed beast spawns around early map 2025-09-06 13:22:52 -06:00
1f8ebbdf8e Beast spawn point logic 2025-09-06 11:32:59 -06:00
047a5557f4 Beast look target 2025-09-05 16:21:08 -06:00
2061d0072b Visual tweaks 2025-09-05 14:01:10 -06:00
897f69fcd0 Grunkbeast AI tweaks 2025-09-05 12:49:14 -06:00
56d48949ab Revised beast logic
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linting & formatting / build (push) Successful in 40s
2025-09-05 00:50:18 -06:00
66b8c90070 Sobel filter sampling for gunk normal maps 2025-09-04 14:25:52 -06:00
e5ce84bec1 New grunk with fancy noise! 2025-09-04 11:06:44 -06:00
e8e794fbe0 Grunk visual tweaks
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linting & formatting / build (push) Successful in 38s
2025-09-04 00:24:18 -06:00
969346ed44 Separate iridescence and fresnel rim lighting 2025-09-03 23:37:26 -06:00
628a150757 Refactored common gunk shader logic into common.gdshaderinc 2025-09-03 23:03:09 -06:00
0420a7a465 Reorganized gunk shader 2025-09-03 20:42:15 -06:00
3dc0a0985a Iridescent grunk types 2025-09-03 18:50:28 -06:00
acf5e8fec2 Fixed grunk mask edge softening 2025-09-03 15:35:27 -06:00
61fb827435 Fixed grunk shader normal maps & fresnel 2025-09-03 14:51:33 -06:00
9905e957e5 Put a little fresnel on that bad boy! 2025-09-02 23:38:06 -06:00
d5bbc66242 Removed meet-spook 2025-09-02 23:14:07 -06:00
f88baf1848 Spawn animation for shambler beast 2025-09-02 23:05:44 -06:00
8ae957817f Custom animation tracks should be saved for Shambler 2025-09-02 18:41:27 -06:00
684dfbd6e0 Stompy particles for grunkbeast 2025-09-02 13:01:29 -06:00
f7e1df1e9a Shambler particles 2025-09-02 12:16:16 -06:00
bafa92a7fa Visual test for grunk beast 2025-09-02 09:48:12 -06:00
d3473a3f05 Added color swatches 2025-09-01 17:21:05 -06:00
eeffcc1f96 More legs, more shambling 2025-09-01 16:06:24 -06:00
6cad139c64 Lowrez gunk overlay should use overlay shader 2025-09-01 12:27:08 -06:00
a194dfe52d Procedural Shambler animations
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linting & formatting / build (push) Successful in 1m18s
2025-09-01 12:12:25 -06:00
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
784576c3fc Compute shader experiments
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linting & formatting / build (push) Successful in 37s
2025-08-29 16:04:56 -06:00