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30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
## #mechanics
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Goes up each time an [[alarm]] is triggered, is reset by returning to the safe zone.
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~~When this hits maximum, it alerts the [[grunk beast]]. #maybe there are effects at other levels too.~~
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This should NOT be displayed to the player while in-game, to increase anxiety (did I trip the alarm 4 times or only 3???). Player should get a HUD notification (!!GRUNK ALERT!!) when increasing, and the previous alert-level should be shown when resetting at the safe zone.
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When returning to the safe zone, if the current level is 1 or lower it remains unchanged. Otherwise, it is reset back to 1.
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#### Effects
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##### Level 0
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- Base level upon starting the game. No spooky effects in play.
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##### Level 1
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- On first trigger, show a "RETURN TO SHIP IMMEDIATELY" HUD alert.
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- Back at the ship, give grunk alert exposition #TODO
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- #TODO additional effects? subtle
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##### Level 2
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- Spawn a roaming [[grunk beast]] in the player's vicinity.
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##### Level 3
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- Increase [[grunk beast]] aggro level #TODO
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##### Level 4
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- Every alarm will immediately draw the [[grunk beast]] and increase aggro level #TODO
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## #lore
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I like the idea of modelling this on the [Homeland Security Advisory System](https://en.wikipedia.org/wiki/Homeland_Security_Advisory_System). |