grunk/vault/elements/grunk alert.md
Rob Kelly 56d48949ab
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Revised beast logic
2025-09-05 00:50:18 -06:00

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## #mechanics
Goes up each time an [[alarm]] is triggered, is reset by returning to the safe zone.
~~When this hits maximum, it alerts the [[grunk beast]]. #maybe there are effects at other levels too.~~
This should NOT be displayed to the player while in-game, to increase anxiety (did I trip the alarm 4 times or only 3???). Player should get a HUD notification (!!GRUNK ALERT!!) when increasing, and the previous alert-level should be shown when resetting at the safe zone.
When returning to the safe zone, if the current level is 1 or lower it remains unchanged. Otherwise, it is reset back to 1.
#### Effects
##### Level 0
- Base level upon starting the game. No spooky effects in play.
##### Level 1
- On first trigger, show a "RETURN TO SHIP IMMEDIATELY" HUD alert.
- Back at the ship, give grunk alert exposition #TODO
- #TODO additional effects? subtle
##### Level 2
- Spawn a roaming [[grunk beast]] in the player's vicinity.
##### Level 3
- Increase [[grunk beast]] aggro level #TODO
##### Level 4
- Every alarm will immediately draw the [[grunk beast]] and increase aggro level #TODO
## #lore
I like the idea of modelling this on the [Homeland Security Advisory System](https://en.wikipedia.org/wiki/Homeland_Security_Advisory_System).