grunk/vault/elements/grunk alert.md
Rob Kelly 56d48949ab
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Revised beast logic
2025-09-05 00:50:18 -06:00

1.2 KiB

#mechanics

Goes up each time an alarm is triggered, is reset by returning to the safe zone.

When this hits maximum, it alerts the grunk beast. #maybe there are effects at other levels too.

This should NOT be displayed to the player while in-game, to increase anxiety (did I trip the alarm 4 times or only 3???). Player should get a HUD notification (!!GRUNK ALERT!!) when increasing, and the previous alert-level should be shown when resetting at the safe zone.

When returning to the safe zone, if the current level is 1 or lower it remains unchanged. Otherwise, it is reset back to 1.

Effects

Level 0
  • Base level upon starting the game. No spooky effects in play.
Level 1
  • On first trigger, show a "RETURN TO SHIP IMMEDIATELY" HUD alert.
  • Back at the ship, give grunk alert exposition #TODO
  • #TODO additional effects? subtle
Level 2
  • Spawn a roaming grunk beast in the player's vicinity.
Level 3
Level 4
  • Every alarm will immediately draw the grunk beast and increase aggro level #TODO

#lore

I like the idea of modelling this on the Homeland Security Advisory System.