generated from krampus/template-godot4
Harder shadows
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7e998e76dc
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e4d3ca6d90
@ -113,3 +113,9 @@ pause={
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3d_physics/layer_1="World Geometry"
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3d_physics/layer_2="Player"
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3d_physics/layer_3="Layer 3"
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[rendering]
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
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@ -41,6 +41,7 @@ environment = SubResource("Environment_bsf3i")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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shadow_enabled = true
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directional_shadow_max_distance = 20.0
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[node name="Player" parent="." instance=ExtResource("1_1k4gi")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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