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e36771c96d
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Fixed weird nodule in mess hall
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2025-09-08 20:25:49 -06:00 |
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07a6da7d32
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The shambler spawn rift is temporarily exempt from global illumination.
Would be really nice to have this in the future when we switch to
VoxelGI. The extreme emission can produce very incorrect results with
SDFGI.
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2025-09-08 20:23:11 -06:00 |
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f9c62e02aa
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Null check in laser-cast ID association
linting & formatting / build (push) Failing after 32s
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2025-09-08 19:59:59 -06:00 |
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22de43fa6f
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More player ship materials
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2025-09-08 19:53:24 -06:00 |
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1dc441ed7b
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Toothbrush is very slightly more powerful
linting & formatting / build (push) Failing after 31s
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2025-09-08 18:03:17 -06:00 |
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92a516577b
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Player HUD clear alert should only play when the alert level was in the danger zone
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2025-09-08 17:59:46 -06:00 |
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34dab35917
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Raised gunk mask resolution for overhead signs
linting & formatting / build (push) Failing after 39s
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2025-09-08 17:39:36 -06:00 |
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b90bd93f61
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Gunk mask filtering & related shader uniform settings
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2025-09-08 17:15:51 -06:00 |
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c38502d351
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Gunkable props blend the underlying normal map where possible
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2025-09-08 16:28:31 -06:00 |
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f3f8f874f0
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Player ship materials
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2025-09-07 15:56:40 -06:00 |
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df8cf07708
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Fixed linting errors
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2025-09-07 14:41:47 -06:00 |
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2ca0b05105
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Changed Listener to GunkListener to match naming scheme for other mechanics nodes
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2025-09-07 13:41:44 -06:00 |
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24d34235ee
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Prevent tool from auto-firing after object is thrown
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2025-09-07 13:31:23 -06:00 |
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667aa38cda
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Avoid adding loaded scene to tree until all loading is finished.
linting & formatting / build (push) Failing after 32s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m22s
itch.io publish action / build (osx, app) (push) Successful in 2m24s
itch.io publish action / build (win64, exe) (push) Successful in 2m30s
v0.0.6
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2025-09-07 01:45:25 -06:00 |
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35a03797f7
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Beast & alert functions in debug menu
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2025-09-07 00:52:29 -06:00 |
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9c26eb24d0
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Shambler spawn tweaks
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2025-09-07 00:52:16 -06:00 |
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2d91fd3082
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Fixed spook manager not actually filtering spawners based on sightlines
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2025-09-07 00:19:04 -06:00 |
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0740f08941
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Tweaks to text copy
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2025-09-07 00:07:20 -06:00 |
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54dbf34d18
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Load a room with expensive stuff in it on game start to precache things
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2025-09-07 00:05:39 -06:00 |
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ddf0e2cccc
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TransientFloorSpawner removal is persistent
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2025-09-06 23:29:40 -06:00 |
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5440366f52
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I don't wanna jinx it but I think I fixed the issue with the beast getting stuck on nav links
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2025-09-06 21:51:34 -06:00 |
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7d32411612
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Taste the GOD PARTICLE you FILTHY RAT
linting & formatting / build (push) Successful in 37s
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2025-09-06 21:05:09 -06:00 |
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77c5d46dd5
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Beast can't spawn right next to player
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2025-09-06 16:55:58 -06:00 |
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850127ba85
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Tests and fixes for beast spawning
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2025-09-06 16:26:35 -06:00 |
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ccc93072f0
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Moved test levels into subdirectory
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2025-09-06 15:31:05 -06:00 |
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a78cc1801b
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Spook manager uses new spawn logic
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2025-09-06 15:27:37 -06:00 |
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f7b104f751
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Placed beast spawns around early map
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2025-09-06 13:22:52 -06:00 |
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1f8ebbdf8e
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Beast spawn point logic
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2025-09-06 11:32:59 -06:00 |
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047a5557f4
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Beast look target
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2025-09-05 16:21:08 -06:00 |
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2061d0072b
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Visual tweaks
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2025-09-05 14:01:10 -06:00 |
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897f69fcd0
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Grunkbeast AI tweaks
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2025-09-05 12:49:14 -06:00 |
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56d48949ab
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Revised beast logic
linting & formatting / build (push) Successful in 40s
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2025-09-05 00:50:18 -06:00 |
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66b8c90070
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Sobel filter sampling for gunk normal maps
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2025-09-04 14:25:52 -06:00 |
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e5ce84bec1
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New grunk with fancy noise!
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2025-09-04 11:06:44 -06:00 |
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e8e794fbe0
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Grunk visual tweaks
linting & formatting / build (push) Successful in 38s
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2025-09-04 00:24:18 -06:00 |
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969346ed44
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Separate iridescence and fresnel rim lighting
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2025-09-03 23:37:26 -06:00 |
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628a150757
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Refactored common gunk shader logic into common.gdshaderinc
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2025-09-03 23:03:09 -06:00 |
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0420a7a465
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Reorganized gunk shader
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2025-09-03 20:42:15 -06:00 |
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3dc0a0985a
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Iridescent grunk types
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2025-09-03 18:50:28 -06:00 |
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acf5e8fec2
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Fixed grunk mask edge softening
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2025-09-03 15:35:27 -06:00 |
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61fb827435
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Fixed grunk shader normal maps & fresnel
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2025-09-03 14:51:33 -06:00 |
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9905e957e5
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Put a little fresnel on that bad boy!
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2025-09-02 23:38:06 -06:00 |
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d5bbc66242
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Removed meet-spook
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2025-09-02 23:14:07 -06:00 |
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f88baf1848
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Spawn animation for shambler beast
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2025-09-02 23:05:44 -06:00 |
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8ae957817f
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Custom animation tracks should be saved for Shambler
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2025-09-02 18:41:27 -06:00 |
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684dfbd6e0
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Stompy particles for grunkbeast
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2025-09-02 13:01:29 -06:00 |
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f7e1df1e9a
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Shambler particles
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2025-09-02 12:16:16 -06:00 |
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bafa92a7fa
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Visual test for grunk beast
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2025-09-02 09:48:12 -06:00 |
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d3473a3f05
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Added color swatches
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2025-09-01 17:21:05 -06:00 |
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eeffcc1f96
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More legs, more shambling
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2025-09-01 16:06:24 -06:00 |
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