generated from krampus/template-godot4
	Removed debug text
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				| @ -15,13 +15,11 @@ func chunk_position() -> Vector2: | |||||||
| 
 | 
 | ||||||
| func generate() -> void: | func generate() -> void: | ||||||
| 	# TODO: this | 	# TODO: this | ||||||
| 	print_debug("Generating chunk at ", chunk_position()) |  | ||||||
| 
 | 
 | ||||||
| 	# Let's generate a building... | 	# Let's generate a building... | ||||||
| 	var construct_noise := WorldGenManager.noise.get_noise_2dv(chunk_position() + construct_offset) | 	var construct_noise := WorldGenManager.noise.get_noise_2dv(chunk_position() + construct_offset) | ||||||
| 	var construct_height := construct_noise * construct_height_factor | 	var construct_height := construct_noise * construct_height_factor | ||||||
| 	if construct_height > construct_height_threshold: | 	if construct_height > construct_height_threshold: | ||||||
| 		print_debug("GENERATING CONSTRUCT") |  | ||||||
| 		var construct := CSGBox3D.new() | 		var construct := CSGBox3D.new() | ||||||
| 		add_child(construct) | 		add_child(construct) | ||||||
| 		construct.size = Vector3(60, construct_height, 60) | 		construct.size = Vector3(60, construct_height, 60) | ||||||
|  | |||||||
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